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The following table lists all the techniques in game, what they do, and how they progress when leveled. Purchasing techniques is explained on the Technique Cost Breakdown page.

# Technique % Per Max % Thresholds Notes
0 Unarmed Damage 1 200
Increases the damage of your kicks and punches
1 Unarmed Accuracy 2 400
Decreases the chance of an enemy blocking your kicks and punches
2 Unarmed Criticals 1 200
Gives a chance to hit for double damage
3 Unarmed weapon fighting 0 100
Gives the ability to hit people when they are using weapons, firstly punching past daggers, then kicking past large weapons. Finally allowing you to punch past large weapons.
4 Dual Wielding 6 300
Gives a chance to get a second weapon attack with a weapon held in the off hand.
5 Weapon Damage 2 400
Increases your damage with any weapon
6 Dagger Damage 3 600
Increases your damage with a dagger
7 Sword Damage 3 600
Increases your damage with a sword
8 Axe Damage 3 600
Increases your damage with an axe
9 Blunt Damage 3 600
Increases your damage with blunt weapons
10 Weapon Damage Reduction 5 50
Reduces the damage you take from weapons. Not effective on NPCs
11 Dagger Damage Reduction 7 75
Reduces the damage you take from daggers. Not effective on NPCs
12 Sword Damage Reduction 7 75
Reduces the damage you take from swords. Not effective on NPCs
13 Axe Damage Reduction 7 75
Reduces the damage you take from axes. Not effective on NPCs
14 Blunt Damage Reduction 7 75
Reduces the damage you take from blunt weapons. Not effective on NPCs
15 Weapon Blocking 6 120
Increases your chance of blocking weapon attacks. Not effective on NPCs
16 Dagger Blocking 8 160
Increases your chance of blocking dagger attacks. Not effective on NPCs
17 Sword Blocking 8 160
Increases your chance of blocking sword attacks. Not effective on NPCs
18 Axe Blocking 8 160
Increases your chance of blocking axe attacks. Not effective on NPCs
19 Blunt Blocking 8 160
Increases your chance of blocking blunt weapon attacks. Not effective on NPCs
20 Penetrating Weapon Blocking 12 240
Decreases the chance of your enemy blocking your weapon attacks
21 Penetrating Dagger Blocking 14 280
Decrease the chance of your enemy blocking your dagger attacks
22 Penetrating Sword Blocking 14 280
Decreases the chance of your enemy blocking your sword attacks
23 Penetrating Axe Blocking 14 280
Decreases the chance of your enemy blocking your axe attacks
24 Penetrating Blunt Blocking 14 280
Decreases the chance of your enemy blocking your blunt weapon attacks
25 Weapon Criticals 2 100
Gives a chance to hit for double damage with a weapon.
26 Dagger Criticals 3 100
Gives a chance to hit for double damage with a dagger
27 Sword Criticals 3 100
Gives a chance to hit for double damage with a sword
28 Axe Criticals 3 100
Gives a chance to hit for double damage with an axe
29 Blunt Criticals 3 100
Gives a chance to hit for double damage with a blunt weapon
30 Extra Weapons 0 100
Allows you to carry more melee weapons
31 Disarming 0 100
Reduces the chance of you being disarmed
32 Knife fighting 0 100
Stops people being able to kick you when you hold a knife
33 Thrown Accuracy 0 100
Increases your accuracy with thrown weapons
34 Thrown Damage 3 100
Increases your damage with thrown weapons
35 Gun Damage 5 100
Increases your damage with guns
36 Gun Slinging 0 100 Roll at 2, Hip Shot at 4
Gives you a chance to shoot from an offheld gun, at later levels gives access to the 'roll' command, allowing you to move backwards while facing the same way, then hip shot, allowing you to shoot people with a pistol in your inventory, then double shot, used via 'fire person double' to shoot a person with two held guns at once.
37 Bullet Dodging 5 100
Increases your chance to dodge weapons fire
38 Thrown Dodging 7 140
Increases your chance to dodge thrown weapons
39 Preventing Bullet Dodging 10 200
Reduce people's chance of dodging your weapons fire
40 Preventing Thrown Dodging 10 200
Reduces people's chance of dodging your thrown weapons
41 Magic Damage 2 400
Increases your damage with all magic spells.
42 Mental Magic Damage 3 600
Increases your damage with mental magic
43 General Magic Damage 3 600
Increases your damage with general magic spells
44 Aligned Magic Damage 3 600
Increases your damage with aligned magic
45 Magic Damage Reduction 5 50
Decreases the magic damage taken.
46 Mental Magic Damage Reduction 7 75
Decreases the mental damage taken
47 General Magic Damage Reduction 7 75
Decreases the general magic damage taken
48 Aligned Magic Damage Reduction 7 75
Decreases the aligned magic damage taken
49 Magic Deflection 6 120
Gives a chance to deflect magical attacks
50 Mental Magic Deflection 8 160
Gives a chance to deflect mental magical attacks
51 General Magic Deflection 8 160
Gives a chance to deflect general magic attacks
52 Aligned Magic Deflection 8 160
Gives a chance to deflect aligned magical attacks
53 Penetrating Magic Deflection 12 240
Stops people deflecting your magical attacks
54 Preventing Mental Magic Deflection 14 280
Stops people deflecting your mental magic attacks
55 Penetrating General Magic Deflection 14 280
Stops people deflecting your general magic attacks
56 Penetrating Aligned Magic Deflection 14 280
Stops people deflecting your aligned magic attacks
57 Magic Cost Reduction 5 100
Reduces the cost of magical spells
58 Magic Criticals 2 400
Gives a chance to double the damage of your spells
59 Demonic Damage 2 400
Increases your damage with demonic attacks
60 Demonic Shadow Damage 3 600
Increases your damage with demonic shadow attacks
61 Demonic Lightning Damage 2 600
Increases your damage with demonic lightning attacks
62 Demonic Ice Damage 2 600
Increases your damage with demonic ice attacks
63 Demonic Fire Damage 2 600
Increases your damage with demonic fire attacks
64 Demonic Damage Reduction 5 50
Reduces the damage you take from demonic attacks
65 Demonic Shadow Damage Reduction 7 75
Reduces the damage you take from demonic shadow attacks
66 Demonic Lightning Damage Reduction 7 75
Reduces the damage you take from demonic lightning attacks
67 Demonic Ice Damage Reduction 7 75
Reduces the damage you take from demonic ice attacks
68 Demonic Fire Damage Reduction 7 75
Reduces the damage you take from demonic fire attacks
69 Demonic Damage Deflection 6 120
Gives you a chance to deflect demonic attacks
70 Demonic Shadow Damage Deflection 8 160
Gives you a chance to deflect demonic shadow attacks
71 Demonic Lightning Damage Deflection 8 160
Gives you a chance to deflect demonic lightning attacks
72 Demonic Ice Damage Deflection 8 160
Gives you a chance to deflect demonic ice attacks
73 Demonic Fire Damage Deflection 8 160
Gives you a chance to deflect demonic fire attacks
74 Penetrating Demonic Damage Deflection 12 240
Stops people deflecting your demonic attacks
75 Penetrating Demonic Shadow Damage Deflection 14 280
Stops people deflecting your demonic shadow attacks
76 Penetrating Demonic Lighting Damage Deflection 14 280
Stops people deflecting your demonic lightning attacks
77 Penetrating Demonic Ice Damage Deflection 14 280
Stops people deflecting your demonic ice attacks
78 Penetrating Demonic Fire Damage Deflection 14 280
Stops people deflecting your demonic fire attacks
79 Demonic Damage Criticals 2 400
Gives you the chance to do double damage on a demonic attack
80 Demonic Fire 3 300
Gives you the ability to use demonic flame ball
81 Demonic Ice 3 300
Gives you the ability to use demonic ice ball
82 Demonic Lightning 3 300
Gives you the ability to use demonic lightning ball
83 Demonic Shadow 3 300
Gives you the ability to use demonic shadow ball
84 Wings 3 300
Gives you wings
85 Claws 3 300
Gives you claws
86 Horns 3 300
Gives you horns
87 Lightning 3 300
Gives you the ability to use the lightning spell
88 Black Lightning 3 300
Gives you the ability to use the dark lightning spell
89 Tracking 10 100
Currently disabled
90 Sneaking 5 100
Gives you the ability to sneak so that people do not see you move with the 'sneak' command
91 Expectancy 0 10
Removes the need for expectancy charms
92 Beauty 10 500
Increases your attractiveness
93 Lycanthropic Control 0 10
Gives you the ability to use the 'werewolf' command to repress and unleash wolfiness, 'werewolf description' can also be used by any werewolf to set their description when wolfed out.
94 Longer weapon fights 1 30
Increases the time you can fight with a weapon. Not effective on NPCs
95 Shorter weapon fights 1 50
Decreases the time your enemy can fight with a weapon. Not effective on NPCs
96 Fangs 5 500
gives you fangs.
97 Holyman 10 1000
Increases the damage done with crosses and holy water.
98 Flier 10 100
Lets you bank 180 degrees and gives a chance of not falling from the sky when hit.
99 Weapon ties 2 40
Stops you losing your weapon when disarmed
100 Silent Casting 2 100 Rank 5 for complete silence.
Allows you to cast spells silently
101 First Aid 1 50
allows you to use the firstaid command to heal someone of some of their injuries
102 Leadership 10 300
Makes your minions and lackies more powerful
103 Flight 1 10 Fly, Land, Divebomb, and Hover at 8
Allows you to fly without wings
104 Acrobatics 10 200
Allows you to use the roll command to roll backwards, the jump command for a superjump and increases normal jump length

Pages in category "Techniques"

The following 4 pages are in this category, out of 4 total.

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