The following table lists all the techniques in game, what they do, and how they progress when leveled. Purchasing techniques is explained on the Technique Cost Breakdown page.
# | Technique | % Per | Max % | Thresholds | Notes | |
0 | Unarmed Damage | 1 | 200 | |||
Increases the damage of your kicks and punches | ||||||
1 | Unarmed Accuracy | 2 | 400 | |||
Decreases the chance of an enemy blocking your kicks and punches | ||||||
2 | Unarmed Criticals | 1 | 200 | |||
Gives a chance to hit for double damage | ||||||
3 | Unarmed weapon fighting | 0 | 100 | |||
Gives the ability to hit people when they are using weapons, firstly punching past daggers, then kicking past large weapons. Finally allowing you to punch past large weapons. | ||||||
4 | Dual Wielding | 6 | 300 | |||
Gives a chance to get a second weapon attack with a weapon held in the off hand. | ||||||
5 | Weapon Damage | 2 | 400 | |||
Increases your damage with any weapon | ||||||
6 | Dagger Damage | 3 | 600 | |||
Increases your damage with a dagger | ||||||
7 | Sword Damage | 3 | 600 | |||
Increases your damage with a sword | ||||||
8 | Axe Damage | 3 | 600 | |||
Increases your damage with an axe | ||||||
9 | Blunt Damage | 3 | 600 | |||
Increases your damage with blunt weapons | ||||||
10 | Weapon Damage Reduction | 5 | 50 | |||
Reduces the damage you take from weapons. Not effective on NPCs | ||||||
11 | Dagger Damage Reduction | 7 | 75 | |||
Reduces the damage you take from daggers. Not effective on NPCs | ||||||
12 | Sword Damage Reduction | 7 | 75 | |||
Reduces the damage you take from swords. Not effective on NPCs | ||||||
13 | Axe Damage Reduction | 7 | 75 | |||
Reduces the damage you take from axes. Not effective on NPCs | ||||||
14 | Blunt Damage Reduction | 7 | 75 | |||
Reduces the damage you take from blunt weapons. Not effective on NPCs | ||||||
15 | Weapon Blocking | 6 | 120 | |||
Increases your chance of blocking weapon attacks. Not effective on NPCs | ||||||
16 | Dagger Blocking | 8 | 160 | |||
Increases your chance of blocking dagger attacks. Not effective on NPCs | ||||||
17 | Sword Blocking | 8 | 160 | |||
Increases your chance of blocking sword attacks. Not effective on NPCs | ||||||
18 | Axe Blocking | 8 | 160 | |||
Increases your chance of blocking axe attacks. Not effective on NPCs | ||||||
19 | Blunt Blocking | 8 | 160 | |||
Increases your chance of blocking blunt weapon attacks. Not effective on NPCs | ||||||
20 | Penetrating Weapon Blocking | 12 | 240 | |||
Decreases the chance of your enemy blocking your weapon attacks | ||||||
21 | Penetrating Dagger Blocking | 14 | 280 | |||
Decrease the chance of your enemy blocking your dagger attacks | ||||||
22 | Penetrating Sword Blocking | 14 | 280 | |||
Decreases the chance of your enemy blocking your sword attacks | ||||||
23 | Penetrating Axe Blocking | 14 | 280 | |||
Decreases the chance of your enemy blocking your axe attacks | ||||||
24 | Penetrating Blunt Blocking | 14 | 280 | |||
Decreases the chance of your enemy blocking your blunt weapon attacks | ||||||
25 | Weapon Criticals | 2 | 100 | |||
Gives a chance to hit for double damage with a weapon. | ||||||
26 | Dagger Criticals | 3 | 100 | |||
Gives a chance to hit for double damage with a dagger | ||||||
27 | Sword Criticals | 3 | 100 | |||
Gives a chance to hit for double damage with a sword | ||||||
28 | Axe Criticals | 3 | 100 | |||
Gives a chance to hit for double damage with an axe | ||||||
29 | Blunt Criticals | 3 | 100 | |||
Gives a chance to hit for double damage with a blunt weapon | ||||||
30 | Extra Weapons | 0 | 100 | |||
Allows you to carry more melee weapons | ||||||
31 | Disarming | 0 | 100 | |||
Reduces the chance of you being disarmed | ||||||
32 | Knife fighting | 0 | 100 | |||
Stops people being able to kick you when you hold a knife | ||||||
33 | Thrown Accuracy | 0 | 100 | |||
Increases your accuracy with thrown weapons | ||||||
34 | Thrown Damage | 3 | 100 | |||
Increases your damage with thrown weapons | ||||||
35 | Gun Damage | 5 | 100 | |||
Increases your damage with guns | ||||||
36 | Gun Slinging | 0 | 100 | Roll at 2, Hip Shot at 4 | ||
Gives you a chance to shoot from an offheld gun, at later levels gives access to the 'roll' command, allowing you to move backwards while facing the same way, then hip shot, allowing you to shoot people with a pistol in your inventory, then double shot, used via 'fire person double' to shoot a person with two held guns at once. | ||||||
37 | Bullet Dodging | 5 | 100 | |||
Increases your chance to dodge weapons fire | ||||||
38 | Thrown Dodging | 7 | 140 | |||
Increases your chance to dodge thrown weapons | ||||||
39 | Preventing Bullet Dodging | 10 | 200 | |||
Reduce people's chance of dodging your weapons fire | ||||||
40 | Preventing Thrown Dodging | 10 | 200 | |||
Reduces people's chance of dodging your thrown weapons | ||||||
41 | Magic Damage | 2 | 400 | |||
Increases your damage with all magic spells. | ||||||
42 | Mental Magic Damage | 3 | 600 | |||
Increases your damage with mental magic | ||||||
43 | General Magic Damage | 3 | 600 | |||
Increases your damage with general magic spells | ||||||
44 | Aligned Magic Damage | 3 | 600 | |||
Increases your damage with aligned magic | ||||||
45 | Magic Damage Reduction | 5 | 50 | |||
Decreases the magic damage taken. | ||||||
46 | Mental Magic Damage Reduction | 7 | 75 | |||
Decreases the mental damage taken | ||||||
47 | General Magic Damage Reduction | 7 | 75 | |||
Decreases the general magic damage taken | ||||||
48 | Aligned Magic Damage Reduction | 7 | 75 | |||
Decreases the aligned magic damage taken | ||||||
49 | Magic Deflection | 6 | 120 | |||
Gives a chance to deflect magical attacks | ||||||
50 | Mental Magic Deflection | 8 | 160 | |||
Gives a chance to deflect mental magical attacks | ||||||
51 | General Magic Deflection | 8 | 160 | |||
Gives a chance to deflect general magic attacks | ||||||
52 | Aligned Magic Deflection | 8 | 160 | |||
Gives a chance to deflect aligned magical attacks | ||||||
53 | Penetrating Magic Deflection | 12 | 240 | |||
Stops people deflecting your magical attacks | ||||||
54 | Preventing Mental Magic Deflection | 14 | 280 | |||
Stops people deflecting your mental magic attacks | ||||||
55 | Penetrating General Magic Deflection | 14 | 280 | |||
Stops people deflecting your general magic attacks | ||||||
56 | Penetrating Aligned Magic Deflection | 14 | 280 | |||
Stops people deflecting your aligned magic attacks | ||||||
57 | Magic Cost Reduction | 5 | 100 | |||
Reduces the cost of magical spells | ||||||
58 | Magic Criticals | 2 | 400 | |||
Gives a chance to double the damage of your spells | ||||||
59 | Demonic Damage | 2 | 400 | |||
Increases your damage with demonic attacks | ||||||
60 | Demonic Shadow Damage | 3 | 600 | |||
Increases your damage with demonic shadow attacks | ||||||
61 | Demonic Lightning Damage | 2 | 600 | |||
Increases your damage with demonic lightning attacks | ||||||
62 | Demonic Ice Damage | 2 | 600 | |||
Increases your damage with demonic ice attacks | ||||||
63 | Demonic Fire Damage | 2 | 600 | |||
Increases your damage with demonic fire attacks | ||||||
64 | Demonic Damage Reduction | 5 | 50 | |||
Reduces the damage you take from demonic attacks | ||||||
65 | Demonic Shadow Damage Reduction | 7 | 75 | |||
Reduces the damage you take from demonic shadow attacks | ||||||
66 | Demonic Lightning Damage Reduction | 7 | 75 | |||
Reduces the damage you take from demonic lightning attacks | ||||||
67 | Demonic Ice Damage Reduction | 7 | 75 | |||
Reduces the damage you take from demonic ice attacks | ||||||
68 | Demonic Fire Damage Reduction | 7 | 75 | |||
Reduces the damage you take from demonic fire attacks | ||||||
69 | Demonic Damage Deflection | 6 | 120 | |||
Gives you a chance to deflect demonic attacks | ||||||
70 | Demonic Shadow Damage Deflection | 8 | 160 | |||
Gives you a chance to deflect demonic shadow attacks | ||||||
71 | Demonic Lightning Damage Deflection | 8 | 160 | |||
Gives you a chance to deflect demonic lightning attacks | ||||||
72 | Demonic Ice Damage Deflection | 8 | 160 | |||
Gives you a chance to deflect demonic ice attacks | ||||||
73 | Demonic Fire Damage Deflection | 8 | 160 | |||
Gives you a chance to deflect demonic fire attacks | ||||||
74 | Penetrating Demonic Damage Deflection | 12 | 240 | |||
Stops people deflecting your demonic attacks | ||||||
75 | Penetrating Demonic Shadow Damage Deflection | 14 | 280 | |||
Stops people deflecting your demonic shadow attacks | ||||||
76 | Penetrating Demonic Lighting Damage Deflection | 14 | 280 | |||
Stops people deflecting your demonic lightning attacks | ||||||
77 | Penetrating Demonic Ice Damage Deflection | 14 | 280 | |||
Stops people deflecting your demonic ice attacks | ||||||
78 | Penetrating Demonic Fire Damage Deflection | 14 | 280 | |||
Stops people deflecting your demonic fire attacks | ||||||
79 | Demonic Damage Criticals | 2 | 400 | |||
Gives you the chance to do double damage on a demonic attack | ||||||
80 | Demonic Fire | 3 | 300 | |||
Gives you the ability to use demonic flame ball | ||||||
81 | Demonic Ice | 3 | 300 | |||
Gives you the ability to use demonic ice ball | ||||||
82 | Demonic Lightning | 3 | 300 | |||
Gives you the ability to use demonic lightning ball | ||||||
83 | Demonic Shadow | 3 | 300 | |||
Gives you the ability to use demonic shadow ball | ||||||
84 | Wings | 3 | 300 | |||
Gives you wings | ||||||
85 | Claws | 3 | 300 | |||
Gives you claws | ||||||
86 | Horns | 3 | 300 | |||
Gives you horns | ||||||
87 | Lightning | 3 | 300 | |||
Gives you the ability to use the lightning spell | ||||||
88 | Black Lightning | 3 | 300 | |||
Gives you the ability to use the dark lightning spell | ||||||
89 | Tracking | 10 | 100 | |||
Currently disabled | ||||||
90 | Sneaking | 5 | 100 | |||
Gives you the ability to sneak so that people do not see you move with the 'sneak' command | ||||||
91 | Expectancy | 0 | 10 | |||
Removes the need for expectancy charms | ||||||
92 | Beauty | 10 | 500 | |||
Increases your attractiveness | ||||||
93 | Lycanthropic Control | 0 | 10 | |||
Gives you the ability to use the 'werewolf' command to repress and unleash wolfiness, 'werewolf description' can also be used by any werewolf to set their description when wolfed out. | ||||||
94 | Longer weapon fights | 1 | 30 | |||
Increases the time you can fight with a weapon. Not effective on NPCs | ||||||
95 | Shorter weapon fights | 1 | 50 | |||
Decreases the time your enemy can fight with a weapon. Not effective on NPCs | ||||||
96 | Fangs | 5 | 500 | |||
gives you fangs. | ||||||
97 | Holyman | 10 | 1000 | |||
Increases the damage done with crosses and holy water. | ||||||
98 | Flier | 10 | 100 | |||
Lets you bank 180 degrees and gives a chance of not falling from the sky when hit. | ||||||
99 | Weapon ties | 2 | 40 | |||
Stops you losing your weapon when disarmed | ||||||
100 | Silent Casting | 2 | 100 | Rank 5 for complete silence. | ||
Allows you to cast spells silently | ||||||
101 | First Aid | 1 | 50 | |||
allows you to use the firstaid command to heal someone of some of their injuries | ||||||
102 | Leadership | 10 | 300 | |||
Makes your minions and lackies more powerful | ||||||
103 | Flight | 1 | 10 | Fly, Land, Divebomb, and Hover at 8 | ||
Allows you to fly without wings | ||||||
104 | Acrobatics | 10 | 200 | |||
Allows you to use the roll command to roll backwards, the jump command for a superjump and increases normal jump length |
All items (4)