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Aligned Magic becomes available to some classes once a character has invested a total of 100 points in General and/or Mental Magic skills. Essentially, aligned magic contains spells that operate like both general and mental spells, but are split into holy and evil spells. By casting one or the other, your character aligns to that aspect and can no longer cast oppositely aligned spells until their Holy/Evil timer returns to zero. Each additional spell cast causes the user's casting alignment to shift farther (resulting in a higher timer) in that direction. The higher that character's aligned magic stat, the sooner the timer counts down to zero. Aligned spells are also more powerful while using the 'aspect' command. Note that while 'aspected' you will be scary. In general, Holy magic represents protection and utility spells whereas evil aligned spells are focused on doing more damage in combat and are overwhelmingly direct damage spells. The notable exceptions to this are that both alignments receive fly and holy magic gains both sun ball and sun beam near the end. Those spells do direct damage, but only affect vampires and individuals with the demon buff sunlight vulnerability.

Evil

Holy

Dark Missile

Invisibility

Requirement Timer Spellpoints Requirement Timer Spellpoints
10 5 ST 153 10 15 ST ?
Benefit Direct Attack Benefit While under the affects, people will only see a blurry shape, people won't notice the shape leaving/entering the room

Flay

Protect

Requirement Timer Spellpoints Requirement Timer Spellpoints
20 None None 20 20 ST ?
Benefit Slay Benefit Can place an energy shield around another person

Rake

Scry

Requirement Timer Spellpoints Requirement Timer Spellpoints
30 5 MT 10 30 20 ST 320
Benefit Direct Attack Benefit Can locate anyone in the world, can break through rings of cloaking by using an orb of pythia

Dark Gaze

Enhance Other

Requirement Timer Spellpoints Requirement Timer Spellpoints
35 None None 40 15 ST 287
Benefit Slay Benefit Drops aligned magic stat to 0, but gives a boost to both Strength and Speed equal to half the aligned magic stat to the target(max of +50 to each)

Dark Blast

Requirement Timer Spellpoints
40 30 ST 435
Benefit Direct Attack

Dark Flight

Holy Flight

Requirement Timer Spellpoints Requirement Timer Spellpoints
50 None None 50 None None
Benefit Grants fly, hover, and divebomb(?) commands; obscures intro/remembered name as 'A being wreathed in dark energy', but not description and other characteristics Benefit Grants fly, hover, and divebomb(?) commands; obscures intro/remembered name as 'A being wreathed in white energy', but not description and other characteristics

Earth Elemental

Anti Magic Shield

Requirement Timer Spellpoints Requirement Timer Spellpoints
60 30 ST 1428 60 ? ?
Benefit Minion Attack Benefit Immunity to magic spells while the shield is up

Pain

Requirement Timer Spellpoints
60 10 MT 20
Benefit Direct Attack

Disintegrate

Requirement Timer Spellpoints
65 None None
Benefit Slay; can slay vampires

Enhance Self

Holy Shield

Requirement Timer Spellpoints Requirement Timer Spellpoints
70 15 ST 139 70 5 ST ?
Benefit Drops aligned magic stat to 0, but gives a boost to both Strength and Speed equal to half the aligned magic stat to the caster Benefit A more efficient version of the energy shield

Petrify

Bubble

Requirement Timer Spellpoints Requirement Timer Spellpoints
75 Social ? 75 Social ?
Benefit Pin; silence Benefit Pin

Black Lightning

Sun Beam

Requirement Timer Spellpoints Requirement Timer Spellpoints
80 10 ST ? 80 10 ST 291
Benefit Direct Attack Benefit Direct Attack that only works on Vampires and Sunlight Vulnerability demons/half-demons

Seeking Fireball

Requirement Timer Spellpoints
85 ? ST ?
Benefit Direct damage spell that can hit anyone outside of a public space who is uncloaked.

Crush

Amulet of Protection

Requirement Timer Spellpoints Requirement Timer Spellpoints
90 15 MT 30 90 60 ST ?
Benefit Direct Attack Benefit Create a protective amulet to wear, gives minor damage reduction

Drain

Mini Sun Ball

Requirement Timer Spellpoints Requirement Timer Spellpoints
100 Social None 100 ? ?
Benefit Social Attack that drains target's spellpoints. Benefit Area affect sun damage to all in the same room.

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